Last week we talked about augmented and mixed reality, a technology that adds virtual and interactive layers to our real world surroundings. This week we go further down the rabbit hole and take a closer look at virtual reality, which transports the user into a completely digitally created world. Continue reading
Few verticals in edtech have received as much hype lately as the use of virtual reality in education. With the MOOC phenomenon cooling off, or arriving in the reality of having to find a viable business model, virtual reality carries the hopes and dreams of teachers, entrepreneurs, and investors alike.
According to Fortune, VCs have put more than $4 billion in VR startups over the past five years, and then there is of course the acquisition of Oculus Rift by Facebook for $2 billion.
A society’s view of education is simply a reflection of the broader culture. Back when America was far more homogeneous and agrarian, we developed schools that reflected those values and ideals, right down to the calendar we taught kids on. I would argue one reason there is such confusion over where education should go in the future in this country, is because we now have so many competing visions of what our culture is and how that should collectively define us in the 21st Century. But if you step back, remain objective, and keep your eyes open, what is happening in the world today is pretty clear. And when we understand the direction of the broader world, the role and direction of education comes into focus.
In recent years, the development of information technology has progressed in leaps and bounds. The advancement of programming techniques, rapid productivity growth of semiconductor chips, the development of special means of information transmission, as well as feedback devices (head-mounted stereoscopic displays, gloves and suits that have embedded sensors that transmit information to a computer about a user’s movements) – the culmination of these advancements have yielded a momentous technology in the shape of virtual reality.