In this first part of our five part series on the impact of technology trends in education, we will take a look at augmented reality. While some are calling it the little brother of virtual reality, augmented reality has the advantage that its use cases are linked to the real world and our surroundings while virtual reality takes the user into entirely digitally created worlds.
The most common uses of augmented reality today are linked to smart phones and tablets as wearables, including Google Glass or Microsoft HoloLens, are just coming out of the concept stage and into the hands of developers, but are still far from going mainstream.
Nonetheless, we will be focusing on both of these devices, Google Glass and Microsoft HoloLens, as they are capable of demonstrating some quite impressive use cases already today. Therefore, let us take a look at some use cases for augmented reality in education across different fields and what it will take to get this technology in the hands, or better in front of the eyes of the mainstream user.
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